The qUINT Lightroom-generated LUT has to be visible in this screenshot. The final step is to take a screenshot of your game, preferably using ReShade's built-in capture tool. Once you're happy with your results, we can move on to exporting. Shaders that add bloom, grain, vignette, lens effects and/or any other visual effects (including depth shaders like AO and DoF) will only mess up your LUT. The shaders you want to use here must only change colours. Enable your favourite shaders and start messing around. You can disable the shader or the LUT overlay if you don't want the LUT to be in your way while editing. With qUINT Lightroom all set up, we can move on to the magic. However, if you're experienced with it and have made changes you're happy with, continue to the next step. This is not a qUINT Lightroom guide, so we will not be covering how to use the rest of the shader. Tick Enable LUT Overlay to generate the LUT, and change LUT tile size and LUT tile count both to 32. Having it at the top makes all shaders below it load on top of it, meaning their effects will be recorded onto the LUT. The shader has to be at the top of your list, like so: We'll be taking advantage of qUINT Lightroom's ability to generate a LUT on-screen. The impact of the LUT.fx shader on the other hand is much smaller, especially compared to other shaders, saving you your frames.Īdditionally, having these LUTs around can preserve your presets in the odd event a future ReShade update causes shaders to malfunction. These impacts, no matter how small, will add up over time. You would want to "bake" all these shaders into a single LUT because each shader has a small performance impact. While qUINT Lightroom is perfectly capable of very extensive colour changes on its own, this guide will incorporate the effects of other colour grading/correcting shaders, such as FilmicPass.fx, LevelsPlus.fx, Technicolor.fx and so on into our LUT. QUINT_lightroom.fx is not part of the standard collection of shaders. This guide assumes you are familiar with configuring ReShade.
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